Feats

This is the list of current feats available to be taken and their prerequisites:
The feats listed with a * next to their name cannot be taken more than once, all others can be and are additive bonuses.

Feat Name Prerequisite Benefit
Acrobatic
+2 Ranks to Jump and Tumble
Advanced Combat Martial Arts* Combat Martial Arts, Improved Combat Martial Arts, Weapon Focus (Unarmed)x4 Unarmed Strike critical hit deals x3 damage, reduce chance of infection by 5%
Agile Riposte* Dex 13, Dodge Make one attack of opportunity when your designated target fails a melee attack against you
Aircraft Operation* Pilot 4 Ranks No -4 on Pilot/Attack Rolls with selected Aircraft
Alertness
+2 Ranks to Listen and Spot
Animal Affinity
+2 Ranks to Handle Animal and Ride
Armor Proficiency Heavy* Armor Proficiency (Light, medium) +3/- DR while wearing Heavy Armor
Armor Proficiency Light*
+1/- DR while wearing Light Armor
Armor Proficiency Medium* Armor Proficiency (Light) +2/- DR while wearing Medium Armor
Athletic
+2 Ranks to Climb and Swim
Attentive
+2 Ranks to Investigate and Sense Motive
Blind-Fight
Reduce Miss Chance by 5%
Brawl Weapon Focus (Unarmed) +1 attack and damage on unarmed attacks, reduce chance of infection by 5%
Builder
+2 Ranks on any two craft (Chemical,Electronic,Mechanical,Structual)
Burst Fire* Wis 13, Weapon Proficiency (Firearm) -4 on attack, +2 dice damage
Cautious
+2 Ranks to Demolitions and Disable Device
Cleave* Str 13, Power Attack, Weapon Focus (Melee Weapon) Extra ttack after dropping target to 0 hp
Close Combat Shot* Weapon Focus (Firearm)x5 Shooting a firearm while in melee does not provoke an attack of opportunity
Collision Control* Vehicle Dodge, Drive 4 ranks When causing collision, treat any one vehicle involved as one size category larger
Combat Expertise Int 13 Reduce Attack bonus by up to -5, increase defense by up to +5
Combat Martial Arts*
1d4 + Str Lethal or Nonlethal damage, considered armed, reduce chance of infection by 5%
Combat Reflexes
Gain 1 additional attack of opportunity
Combat Throw Defensive Martial Arts +2 to on opposed rolls for Trips and Grapples
Confident
+2 Ranks to Gamble and Intimidate
Creative
+2 Ranks to any two Craft (Visual,Art,Writing) or Perform
Dead Aim Wis 13, Far Shot +2 on ranged attack if full round spent aiming
Deceptive
+2 Ranks to Bluff and Disguise
Defensive Martial Arts
+1 dodge bonus to Defense against melee attacks
Diehard* Toughness You remain conscious even while at negative hit points
Dodge Dex 13 +1 dodge bonus against selected opponent
Double Tap Dex 13, Point Blank Shot -2 on attack, +1 die damage
Drive-By Attack*
No speed penalty when attack from moving vehicle
Educated
+2 Ranks to any two Knowledges
Elusive Target* Dex 13, Defensive Martial Arts -4 on ranged attacks against you while engaged in melee combat
Endurance
+2 on certain Swim and Con checks, some Fort saves
Expert Healer Treat Injury 8 ranks +2 hit point healed with medical kits, +1 with improvised medical supplies
Far Shot
Add 10 feet to range increment, 20 feet if thrown
Focused
+2 Ranks to Balance and Concentration
Force Stop* Drive 4 ranks, Vehicle Expert Force a surface vehicle to stop
Gearhead
+2 Ranks to Computer Use and Repair
Great Charisma Level divisible by 3 +1 Charisma Score
Great Cleave* Str 13, Power Attack, Cleave, Weapon Focus (Melee Weapon)x3 No limit to cleave in a round
Great Constitution Level divisible by 3 +1 Constitution Score
Great Dexterity Level divisible by 3 +1 Dexterity Score
Great Fortitude Level divisible by 3 +2 on Fortitude Saves
Great Intelligence Level divisible by 3 +1 Intelligence Score
Great Strength Level divisible by 3 +1 Strength Score
Great Wisdom Level divisible by 3 +1 Wisdom Score
Guide
+2 Ranks to Navigate and Survival
Heroic Surge*
Spend Survival Point to gain extra move or attack action
Improved Aid Another
+1 bonus to the aid another action
Improved Bull Rush* Str 13, Power Attack No attack of opportunity for bull rush
Improved Combat Martial Arts Combat Martial Arts, Weapon Focus (Unarmed)x2 Unarmed Strike threatens critical hit on 19 or 20, reduce chance of infection by 5%
Improved Combat Throw* Defensive Martial Arts, Combat Throw, Weapon Focus (Unarmed)x2 Free trip attack when opponent misses you
Improved Critical (Weapon) Weapon Focus (Weapon)x2, Weapon Specialization (Weapon)x2 Increase weapons critical threat range by one (max 3)
Improved Disarm* Int 13, Combat Expertise Disarm does not provoke attack of opportunity
Improved Feint* Int 13, Brawl, Streetfighting +2 on bluff checks to feint; feint as move action
Improved Initiative
+2 on initiative checks
Improved Knockout Punch* Brawl, Knockout Punch, Weapon Focus (Unarmed)x5 Unarmed critical multiplier x3
Improved Trip* Int 13, Combat Expertise Trip opponent and make an immediate melee attack
Iron Will
+2 on Will saves
Jury Rigging* Scavenger, Repairs 4 ranks You can make temporary repairs using scravenged materials
Knockout Punch* Brawl, Weapon Focus (Unarmed)x3 Unarmed critical threats automatically confirm
Lightning Reflexes
+2 on Reflex Saves
Master Scavenger* Scavenger, Search 8 Ranks Once per day when scavenging you can roll on the next higher chart
Medical Expert
+2 Ranks to Craft (Pharmaceutical) and Treat Injury
Medical Mastery Treat Injury 3 ranks Can take 10 with Treat Injury checks even while distracted or in danger
Meticulous
+2 Ranks to Forgery and Search
Mobility Dex 13, Dodge +3 dodge bonus against attacks of opportunity
Nimble
+2 Ranks to Escape Artist and Sleight of Hand
Off Roader* Skill Focus (Drive)x2 The penalty for driving off road is removed
Open Minded
+1 Rank in five different skills
Point Blank Shot
+1 on attack and damage up to 30ft
Power Attack* Str 13 Subtract from melee attack to add to melee damage roll
Precise Shot* Point Blank Shot No -4 penalty for shooting into melee
Quick Draw*
Draw Weapon as free action
Quick Reload*
Relead as free or move action, instead of as move or full round
React First* Improved Initiave x2 You gain a free move action at the start of combat if you are aware of the threat
Robust Toughness x2 You gain +1 HP for each level you posess
Run*
Move up to 5 times normal speed, +2 on running Jump checks
Scavenger* Search 4 ranks Can use the search skill to scavenge usable parts from trash
Scrap Mechanic* Scavenger, Jury Rigging, Repairs 8 ranks When jury rigging a temporary repair, you can increase the DC by 10 to make the repair permanent
Second Wind*
You may spend 1 survivor point to regain hit points equal to half of your CON score
Shot on the Move* Vehicle Dodge, Weapon Focus (Firearm) You may take an attack action at any point during a vehicle’s movement
Shot on the Run* Dex 13, Point Blank Shot, Dodge, Mobility Move before and after ranged attack
Shrewd Bargainer* Diplomacy 4 ranks Add Int mod to your Diplomacy check
Skill Focus
+3 Ranks in any one skill
Skill Mastery 6 Ranks in any one skill Can take 10 with chosen skill even while distracted or in danger
Skip Shot* Point Blank Shot, Precise Shot Ignore Cover, -2 on attack, -1 die damage
Sneak Attack Stealthy Deal +1d6 damage to an opponent is that is unaware of your presence
Spring Attack* Dex 13, Dodge, Mobility, Weapon Focus (Melee Weapon)x3 Move before and after melee attack
Stamina
+2 hit points healed whenever you rest for at least 8 hours
Stealthy
+2 Ranks to Hide and Move Silently
Steetfighting Brawl, Weapon Focus (Unarmed) or (One Handed Melee Weapon) +4 damage with unarmed attack/one handed melee weapon
Strafe* Weapon Proficiency (Firearm) Autofire are 5 by 20ft instead of 10 by 10 ft
Studious
+2 Ranks to Decipher Script and Research
Sunder* Str 13, Power Attack +4 on attack, no attack of opportunity when striking weapon
Surgery* Treat Injury 4 ranks No -4 penalty for performing surgery
Toughness
+3 Hit Points
Track*
Use Survival skill to track
Trustworthy
+2 Ranks to Diplomacy and Gather Information
Two-Weapon Fighting* Dex 13 Two-weapon penalties become -2/-2
Unbalance Opponent Defensive Martial Arts, Weapon Focus (Unarmed)x4 1 designated opponent receives no Str bonus to attack, only to damage
Vehicle Dodge Dex 13, Drive 3 ranks, Vehicle Expert +1 dodge bonus to defense
Vehicle Expert
+2 Ranks to Drive and Pilot
Vehicle Modification* Skill Focus (Repair)x2, Jury Rigging You can apply temporary bonuses to vehicles you modify
Weapon Finesse* Proficient with Weapon Use Dex modifier instead of Str modifier with melee weapon
Weapon Focus (Weapon) Proficient with Weapon +1 to attack rolls with chosen weapon
Weapon Specialization (Weapon) Weapon Focus (Weapon) +1 to damage rolls with chosen weapon
Whirlwind Attack* Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Weapon Focus (Melee Weapon)x4 One melee attack at each opponenet within 5 ft

Feats

Extinction B14d3r11